PASCAL MORIN
Ôpe
3D platformer 2018-2019 Level 09 of 10

Constraints
-Realize a game in 15 weeks with the help of 35 people .
-Realize a level whose duration should be 2 to 5 minutes (walktrough).
-Making practice the Rolling Ball and introducing his interactions with the ingredients.
-Integrate the 4 shamans and dream catchers into the level.
Intentions
- Create a sense of urgency and make the player understand that he is approaching the corruption source (the end of the game).
- Require the player to combine and master his skills in order to progress in the level.
- Build a level to make the player practice and enjoy the maximum of this new skill.
- No backtracking.
- Create a rhythmic level to keep the player in the flow.
Mise en contexte
The player must help the shamans to reach the dream catchers and then go to the entrance of temple (end of the level). The "Rolling Ball" skill changes the metrics, speed on the move and interactions with a few ingredients. Even though the level is 09 of 10 I had to make the rolling sequences simpler because the new metrics greatly increase the difficulty curve.